Learning Made Interesting Using the Smart Board

There are many examples of interactive smart board lessons that teachers can use to generate student interest and alleviate classroom boredom. Teachers are able to identify and name information by moving images and selecting word matches in class. The teacher can create and save conceptual maps for future reference. Other examples include math proofs, brainstorming, built-in quizzes, games and the capability for groups of students to examine various images. Facts and opinions in a news story may be highlighted. Visually rearranging parts of a story, event or process is never boring when students are involved in the process.


The teacher can use the smart board to display interactive maps. Virtual puzzle pieces may be labeled and disassembled. The teacher and students can move these individual pieces around the smart board to form a virtual jigsaw puzzle to solve. Interactive websites such as National Geographic, Brainpop and Maps4kids supply ways to develop map skills. Puzzle pieces can be grouped together alphabetically or according to the size of a city, state, province, country or continent. An online link to Google Maps or to an online encyclopedia will provide other educational puzzle making ideas. The students will no longer complain that they are bored or are not interested in learning new information.

Video Displays

Teachers can make a video of the instructional time spent in class. The smart board video tool will record student actions including voice, Internet searches, writing activities, the solution of math problems and other classroom activities using the record feature. A substitute teacher can show real-life video episodes from the Discovery Channel, YouTube, National Geographic and TeacherTube on days that the regular classroom teacher is absent.

Audio Sounds

Teachers can use the audio sounds emitting from a smart board to correct steps in solving a problem, spelling words, answering true or false questions, reading and other instructional uses. Students could hear one sound when correctly spelling a word and another sound when the word is spelled incorrectly. Rhyming sounds or vowel sounds may be played while a student is learning how to read. Audio sounds could be used to manage the activities of the classroom or if the students need an audio reminder to behave in class.


The smart board tool can be used to draw shapes that the students can organize into objects and label. Animals, plants, weather descriptions, and other things students study in class form smaller shapes used to create a larger interactive object. Language concepts may also be taught using the shapes. For example, one shape can represent a verb and another shape can represent a noun. Shapes can also be grouped into objects with similar and opposite properties that are placed inside two different boxes.


Teachers can use rolling dice to determine which row or table will line up first for recess or lunch. The same dice can determine the number of questions students will answer in class or at home. A flipping coin can be used to determine choices, the probability of certain outcomes or to learn about different monetary currencies. A timer clock can be used to time students working on math problems or for other classroom exercises.

Smart Board Group Learning and Class Pictures

Student involvement in many different smart board instructional activities helps alleviate classroom boredom. Students work in small groups and rotate to a different smart board learning center. Students practice and learn the material in a fun way by touching the screen to complete group assignments.

Pictures of students, the teacher, school logo or other graphic display can be inserted into a square shape as a backdrop for other instructional activities. Students will enjoy reading from this attractive graphical background display, solving math problems or contributing answers to class discussions while viewing the material in an interesting way.

Interactive Math Activities

Interactive smart board features could be used to create animated mathematics lessons. Examples include interactive spinners, protractors, clocks and rolling dice. Children can touch these interactive tools. Problem solving is turned into a tactile, kinesthetic experience when solutions to math problems are explained a step at a time using the smart board. Students can work together in a group at the smart board math station to solve problems independently using the strategies and algorithms previously learned in class. The teacher is free to work with other groups of students requiring more attention by helping them individually to develop problem-solving skills.